People who want to innovate their work and create better experiences, products and services for their users or customers might benefit from applying certain attitudes...
What you don't say can be as important as what you do. The right body language, eye contact, and facial expressions can help you learn more and engage deeply.
This pdf is a deck of cards that contain a set of tools/methods used by Stanford's d.school.
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DEFINE
It's time to synthesize data collected from the first stage in Design Thinking, which is called the Empathize stage. Then you'll clearly define (or reframe) the problem.
People who want to innovate their work and create better experiences, products and services for their users or customers might benefit from applying certain attitudes...
Once you've had a chance to Download Your Learnings it's time to make sense of them. One way is to share the most inspiring stories you've heard with your teammates.
People who want to innovate their work and create better experiences, products and services for their users or customers might benefit from applying certain attitudes...
Worst Possible Idea is a Design Thinking technique where team members seek the worst solutions in ideation sessions. The "inverted" search process relaxes them, boosts their confidence and stokes their creativity...
If you want to generate many wide-ranging ideas in a short amount of time, the Creative Matrix framework is useful because it stimulates cross-pollination...
This technique was created to be an effective way to produce ideas by association. It transforms a huge list of dull or tedious information into a highly organized...
This pdf is a deck of cards that contain a set of tools/methods used by Stanford's d.school.
Learn more
PROTOTYPE
According to Stanford's d.school, prototyping gets ideas out of your head and into the world. A prototype can be anything that takes a physical form—a drawing, a wall of post-its, a role-playing activity, an object. Prototypes allow us to test our ideas quickly.
People who want to innovate their work and create better experiences, products and services for their users or customers might benefit from applying certain attitudes...
A Role Play is a type of prototype that is not only pretty easy to build, but can also help you get an idea, experience, or product in front of the people you're designing with/for quickly.
This pdf is a deck of cards that contain a set of tools/methods used by Stanford's d.school.
Learn more
TEST
Testing involves gathering feedback, refining solutions, and learning more information about the people who will use your product, service, or experience.
People who want to innovate their work and create better experiences, products and services for their users or customers might benefit from applying certain attitudes...